ICT at key stages 1 and 2 (Year 1)
Unit 1A: An introduction to modelling
Section 1: SETTING THE SCENE
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Objectives |
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- key idea: that computers can represent real or fantasy situations
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Activities |
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Outcomes |
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Children: |
- Show children a screen for dressing the teddy. When using the computer ask children if they would put the clothes on in the same manner as they would dress a real teddy. Demonstrate the difficulties in dressing a real teddy, eg how the clothes have to be fitted over legs and arms. Compare this with dressing the teddy on screen where clothes can be positioned easily.
- Ask the children what would happen if they tried to hide a teddy under a mat or behind a picture. Show them alternative screens and discuss whether they are good representations of reality.
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- understand that the computer can be used to represent real situations
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Points to note |
If children try to hide pictures of teddies (2D representations) under something it will be flat. These pictures are representations of the real objects - it is only when we use the real (3D) objects that distortion or displacement will occur.
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This unit is divided into sections. Each section contains a sequence of
activities with related objectives and outcomes. You can view this unit by
moving through the sections or print/download the whole unit.
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