ICT at key stages 1 and 2 (Year 2)
Unit 2D: Routes: controlling a floor turtle
Section 1: SETTING THE SCENE
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Objectives |
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- key idea: that control devices must be programmed
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Activities |
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Outcomes |
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Children: |
- Pre-program the floor turtle to follow a path through a set of obstacles placed on the classroom floor. Demonstrate the floor turtle following the route. Ask the class how it 'knows' where to go. Explain that it is following instructions; this could be demonstrated by moving an obstacle into its path. Discuss with the class other devices which follow instructions, eg washing machines. Explain to the class that they will learn how to program the floor turtle to follow instructions.
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- recognise control devices
- recognise that control devices follow instructions
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Points to note |
Children should understand that the floor turtle is not alive, can only do what it is instructed to do and will follow instructions exactly.
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This unit is divided into sections. Each section contains a sequence of
activities with related objectives and outcomes. You can view this unit by
moving through the sections or print/download the whole unit.
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