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Schemes of Work
QCA

ICT at key stages 1 and 2


QCA

Useful resources

Resources to support an ICT scheme of work

While the scheme of work is designed to be as flexible as possible, certain minimum resources of hardware and software are essential.

Hardware requirements

One hardware requirement is to have regular access to computers with printers that can be re-grouped in clusters.

In addition, there should be access to:
  • colour printers;
  • a scanner or digital camera with associated software;
  • a multimedia computer;
  • a 'floor turtle' or robot;
  • a control interface with associated switches, sensors, buzzers, lights and motors.
Software requirements

These are the software requirements:
  • software that allows children to move and match words and pictures; word banks; a WYSIWYG word processor;
  • paint and object-based drawing software;
  • clip art files on familiar topics;
  • a simple music composition program or means of recording and editing sounds;
  • a simple multimedia authoring program;
  • a graphing program capable of drawing pictograms, bar charts, pie charts and line graphs;
  • flat file and branching databases;
  • a simple spreadsheet;
  • a turtle graphics program that includes the use of repeats and procedures;
  • a control program that includes sensing;
  • simulations;
  • a range of CD-ROM titles including buttons for navigation, hypertext links, and the facility to search using key words, indexes and menus.
Some units will be enhanced by the use of e-mail and access to the World Wide Web.

Units

Unit 1A. An introduction to modelling
Unit 1B. Using a word bank
Unit 1C. The information around us
Unit 1D. Labelling and classifying
Unit 1E. Representing information graphically: pictograms
Unit 1F. Understanding instructions and making things happen
Unit 2A. Writing stories: communicating information using text
Unit 2B. Creating pictures
Unit 2C. Finding information
Unit 2D. Routes: controlling a floor turtle
Unit 2E. Questions and answers
Unit 3A. Combining text and graphics
Unit 3B. Manipulating sound
Unit 3C. Introduction to databases
Unit 3D. Exploring simulations
Unit 3E. E-mail
Unit 4A. Writing for different audiences
Unit 4B. Developing images using repeating patterns
Unit 4C. Branching databases
Unit 4D. Collecting and presenting information: questionnaires and pie charts
Unit 4E. Modelling effects on screen
Unit 5A. Graphical modelling
Unit 5B. Analysing data and asking questions: using complex searches
Unit 5C. Evaluating information, checking accuracy and questioning plausibility
Unit 5D. Introduction to spreadsheets
Unit 5E. Controlling devices
Unit 5F. Monitoring environmental conditions and changes
Unit 6A. Multimedia presentation
Unit 6B. Spreadsheet modelling
Unit 6C. Control and monitoring - What happens when...?
Unit 6D. Using the internet to search large databases and to interpret information