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ICT at key stage 3 (Year 7)
Unit 6: Control - input, process and output
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Activities |
Section 1: Activity 1
- Explain to the class the rules for the car park barrier. As a car approaches the barrier it will be detected and as soon as a ticket is taken the barrier is raised. The capacity of the car park is limited, so a count is kept of how many cars have entered. When the maximum number of spaces available have been filled, a full sign is lit up. As a car leaves the car park, the counter is reduced accordingly and the full sign (if lit) is turned off.
- Discuss with the class various input and output devices and where they may be found. As an introduction, a video that illustrates inputs and the resultant outputs could be used. This provides an opportunity for pupils to identify the main points from a video presentation.
- Revise simple cause and effect,
eg press a switch and sound an alarm. Allow pupils to experiment with altering the speed of a motor.
- Demonstrate how inputs are used to affect the value in counters.
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Section 2: Activity 2
- Introduce flow diagrams and counters to the class.
- Plan with the whole group how the project will be managed. Identify success criteria.
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Section 3: Activity 3
- Ask pupils to write procedures as individual building blocks and then build a program from the procedures.
- Ask pupils to test and refine the program and consider possible extensions.
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Section 4: Activity 4
- Ask pupils to demonstrate their finished project. Ask them how they would identify successes and areas for development and how their solution can be used in the outside world.
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Sections in this unit |
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This unit is divided into sections. Each section contains a sequence of
activities with related objectives and outcomes. You can view this unit by
moving through the sections or print/download the whole unit.
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