ICT at key stage 3 (Year 8)
Unit 12: Systems - integrating applications to find solutions
Section 3: Activity 3
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Objectives |
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- to use a vector graphics program to design a simple logo
- the importance of choosing particular file types for graphics
- to use an image manipulation program
- to combine both vector-based and bitmap-based images for use in printed material
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Activities |
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Outcomes |
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Children: |
- Revise the differences between bitmap and vector image manipulation. Discuss when it is appropriate to use each.
- Suggest that the class works on a simple graphic to test techniques, perhaps by working on a prepared graphic, which includes a variety of objects to be manipulated. Demonstrate to the class the main features and tools of a vector graphics program. Working in groups, ask pupils to create designs for a logo, within certain parameters,
eg three-colour limit, clarity, including text below logo.
- Hold a plenary session to choose the most suitable logo for use in all the publicity material and on tickets and letter headings. The class could choose a simple logo for all or pupils could use their own. Show pupils how to change the size of the completed logo while retaining aspect. Include rotation and transformation,
eg for T-shirt printing.
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- produce a simple design using a vector graphics program
- understand the importance of file types
- manipulate an image for a variety of purposes
- combine different types of images for use in different situations
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Points to note |
- Homework could be sketching a draft design of a logo on paper.
- Logo designs should be kept simple and preferably use a maximum of three colours. Part of the design criteria should be its appearance when printed in monochrome.
- Scalability without loss of clarity is the main objective of using a vector graphics program for this activity. Using vector graphics for a logo allows rescaling for a variety of uses requiring different sizing,
eg programme/tickets/letterheads. Make good use of prompt sheets for using a key set of tools.
- Image manipulation software should not be too sophisticated but capable of applying a standard range of filters and effects to selected parts of an image, saving in a variety of different file formats and colour depths.
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This unit is divided into sections. Each section contains a sequence of
activities with related objectives and outcomes. You can view this unit by
moving through the sections or print/download the whole unit.
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