Set the pupils a DMA in which they use ICT to help them work collaboratively on a design and make project, and use e-mail, fax or conferencing to access expertise and help from others outside school. They should also be required to use CAD/CAM.
Examples
These example DMAs have been written so they can be copied and given directly to pupils. However, a more specific context and background information should be added so that the DMAs are appropriate for your pupils.
Corporate identity
Souvenirs and collectables,
eg T-shirts, 3-D signs and models, are used to promote events, pop stars, cartoon characters and even schools. Design and make a coordinated range of promotional products for a special occasion or a client. You should work in a team and produce at least three different products using a range of materials.
Going public
Every community has its local attractions and services. These may be historical, recreational, commercial or public. These are publicised in different ways to make local people and visitors aware of them. As a team, design and make a range of products in different materials to help publicise an event, attraction or service in your local community. |
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- select information sources that will help with ideas for their design, drawing on a range of social and cultural settings
- seek the opinions of potential users of the product
- write full technical reports, including CAD drawing files that they have imported
- produce plans that specify the exact details of how a product is made through each making stage
- write manufacturing instructions,
eg for remote manufacturing, to be followed by others, showing awareness of others' situation and skills
- consider and reflect on the design criteria as closely as possible, working within the constraints
- prioritise and reconcile decisions on materials, time and production
- adapt manufacturing methods to changing circumstances
- use hand-tools and CAM equipment competently
- work effectively within a team, discussing and responding to information, working on designing and making aspects, and reviewing product outcomes
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