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Highwire CLC, Hackney - Enhancing Curriculum - Science and Media Studies
Partnership/LEA Hackney
School Homerton School, Stoke Newington School, Hackney Free and Parochial School
Date of Study 09.04.02
Subject Enhancing Curriculum, Science, Media Studies
Associated Strands City Learning Centres
 

Ethics and Genetics On-Screen - Year 10 and 11

Aims:

  • To consider ideas and create an argument around different ethical issues of genetics
  • To discuss their ideas with the group
  • To create a storyline that incorporates the science
  • To consider how best to communicate to their audience

Web product:

  • Collaboratively made videos and web pages

Case Study 1 -  Science, Genetics Stories, Homerton School:

  • The class took part in a science workshop where they were able to experiment with DNA and the process of making it visible enough to look at how different DNA can be compared. This was videoed. In groups, students chose a topic (cloning, paternity, forensics, memory, violence) and created a storyline where the science would be used to explain key features in the story. Filming their acting, interviewing people and using the experiment footage they created two-minute videos.

Case Study 2 -  Media Studies, Communicating Genetics, Stoke Newington School:

  • The class watched a video of a theatre piece called ‘The Gift’ which involved a storyline around designer babies. Students discussed issues and took part in different exercises before being split into groups. Each group was asked to create a two-minute video as a response to the story. Each group took a very different approach. One took cameras onto the streets and asked people's opinions. Another group made a documentary set in the future about a protest against being able to choose your child’s genes.

Case Study 3 -  Science, DNA Forensics, Hackney Free and Parochial School:

  • This class of disaffected Year 11 students made a computer game where the aim is to investigate a murder. They made virtual reality environments with original art work scanned in where clues were left to be explored. On an interactive map, they added screens where these clues could be viewed. They described whether the evidence contained DNA and what that would tell us about the crime, if appropriate adding DNA profiles and fingerprints. The viewer is left trying to solve the crime.
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